ABOUT US

A small studio
with an old obsession.

MITCORE Entertainment is an independent game studio in İstanbul. We take board games that have outlived empires and rebuild them for the way the world plays now — online, instantly, against a real opponent who is a genuine match for you.

OUR MISSION

Bring the world's classics online — without breaking what made them great.

Every game we ship has to earn its place at a table that is thousands of years old. That means the rules stay honest, the dice stay fair, and the match stays a contest of skill — never a contest of who spent the most or waited the longest.

We build them fast, free to play, and in as many languages as we can manage, so the person across the board can be anywhere in the world.

OUR VISION

One home for every classic worth playing.

We are building a single, trusted arena where backgammon, chess, mahjong, okey, dominoes and every other timeless classic run on the same fair-play engine, the same rating system and the same promise: an opponent at your level, seconds away.

A player who learns to trust us at one board should never have to wonder about the next.

What we hold to

Three rules we do not trade away.

Fair, or not at all

Server-side randomness, skill-based matchmaking, no pay-to-win. If a feature would make winning mean less, it does not ship.

Finished, then released

We do not announce dates we cannot keep. A game ships when it plays fast, fair and complete — not when a calendar says so.

Built to outlast us

These games survived centuries without our help. Our job is to hand them to the next generation of players in better shape than we found them.

THE TEAM

Who we are

A founding team of three, building every part of MITCORE ourselves.

Mustafa ÖZGÜR

Founder & CEO

Product · Game Design · Engineering

Sets the product vision and designs the games — and builds the technology they run on: the infrastructure, the game servers and the platform engineering behind every match.

Gökhan SALMAN

Co-Founder

Game Design · Player Experience

Shapes how a game actually feels to play — the ideas, the design calls and the player experience, from the first concept to the moment a match ends.

İsmail SAĞLAM

Co-Founder

Finance · Market & Audience Strategy

Our financial compass — and the one who reads the markets: which games have an audience, where that audience is, and how we reach it.

See it at the table.

The fastest way to understand what we build is to play it.